IDGEI 2014: 2nd international workshop on intelligent digital games for empowerment and inclusion.
Lucas PalettaBjörn W. SchullerPeter RobinsonNicolas SabouretPublished in: IUI Companion (2014)
Keyphrases
- international workshop
- digital games
- domain driven data mining
- digital game based learning
- revised selected papers
- educational games
- pacific rim
- lecture notes in artificial intelligence
- selected papers
- computer games
- game based learning
- foreign language learners
- game play
- game design
- serious games
- learning environment
- learning tools
- educational contexts
- acm sigkdd
- intelligent systems
- digital media
- video games
- social interaction
- user interaction
- context aware