Exploring the effects of gamification on students with rote learning background while learning computer programming.
Mamoona TasadduqMuhammad Salman KhanRao M. A. NawabM. Hassan JamalMuhammad Tayyab ChaudhryPublished in: Comput. Appl. Eng. Educ. (2021)
Keyphrases
- learning computer programming
- learning process
- computer based instruction
- undergraduate students
- learning algorithm
- university level
- cooperative learning
- cognitive load
- computer programming
- student motivation
- students learning
- conceptual understanding
- computer assisted instruction
- elementary school
- online learning
- learning styles
- mobile learning
- high school students
- high school
- university students
- learning opportunities
- computer lab
- learning activities
- classroom teaching
- learning experience
- higher education
- educational environment
- teaching materials
- instructional strategies
- concept maps
- collaborative learning
- learning community
- science education