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Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study.
Fariba Mostajeran
Aila Kirsten
Frank Steinicke
Jürgen Gallinat
Simone Kühn
Published in:
VR (2019)
Keyphrases
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virtual reality
virtual environment
augmented reality
three dimensional
computer graphics
virtual museum
image processing
virtual world
human computer interaction
virtual humans
computer animation
multi sensory