On the interaction between supervision and self-play in emergent communication.
Ryan LoweAbhinav GuptaJakob N. FoersterDouwe KielaJoelle PineauPublished in: ICLR (2020)
Keyphrases
- human communication
- synchronous communication
- communication tools
- asynchronous communication
- mediated communication
- human computer interaction
- nonverbal communication
- turn taking
- agent communication
- communication patterns
- computer interface
- face to face interactions
- communication technologies
- computer networks
- data acquisition
- active learning
- evolutionary algorithm
- human human interaction
- human computer
- emergent behavior
- data sets
- social behavior
- game playing
- human interaction
- communication cost
- case study