Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS).
Jeremy LothianJungwoo RyooPublished in: iJET (2013)
Keyphrases
- game based learning
- free and open source software
- critical factors
- virtual world
- game design
- educational games
- hong kong
- learning environment
- game based learning environment
- video games
- learning processes
- digital game based learning
- geographical information systems
- learning outcomes
- mobile learning
- chinese language
- digital games
- serious games
- game play
- technology enhanced learning
- game playing
- learning process
- information technology
- virtual environment
- spatial data
- data model
- computational intelligence
- online learning
- elementary school students
- case study