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Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games.
Branislav Bosanský
Viliam Lisý
Jiri Cermak
Roman Vitek
Michal Pechoucek
Published in:
IJCAI (2013)
Keyphrases
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cost function
neural network
e learning
similarity measure
learning environment
control system
graphical models
monte carlo