Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Jingya LiJun HuErik D. Van der SpekLoe M. G. FeijsPublished in: IDC (2019)
Keyphrases
- augmented reality
- tangible interaction
- educational games
- teachable agent
- learning games
- computer games
- card game
- video games
- mathematics learning
- autistic children
- human computer interaction
- virtual reality
- game design
- motor skills
- game theoretic
- game theory
- young children
- pilot study
- game play
- nash equilibrium
- game playing
- parent child
- perfect information
- virtual world
- pedagogical agents
- online game
- interaction design