Drivers and barriers to the utilisation of gamification and game-based learning in universities: A systematic review of educators' perspectives.
Danielle LesterGregory J. SkulmoskiDarren P. FisherVishal MehrotraIris LimAlexander LangJustin W. L. KeoghPublished in: Br. J. Educ. Technol. (2023)
Keyphrases
- game based learning
- systematic review
- game design
- hong kong
- serious games
- academic institutions
- e learning
- digital games
- empirical studies
- educational games
- educational institutions
- video games
- game play
- higher education
- digital game based learning
- computer games
- learning environment
- mobile learning
- game based learning environment
- online game
- learning process
- design process
- distance learning
- virtual world
- chinese language
- learning technologies
- game playing
- learning processes
- learning experience
- multimedia
- design principles
- learning tools
- learning management systems
- user experience
- elementary school students
- learning activities
- mobile devices