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Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room.
Pablo Pérez
Ester González-Sosa
Redouane Kachach
Francisco Pereira
Álvaro Villegas
Published in:
AIVR (2021)
Keyphrases
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mixed reality
real environment
augmented reality
virtual world
distance learning
computer generated imagery
intelligent environments
digital museum
serious games
user experience
human computer interaction