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Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room.

Pablo PérezEster González-SosaRedouane KachachFrancisco PereiraÁlvaro Villegas
Published in: AIVR (2021)
Keyphrases
  • mixed reality
  • real environment
  • augmented reality
  • virtual world
  • distance learning
  • computer generated imagery
  • intelligent environments
  • digital museum
  • serious games
  • user experience
  • human computer interaction