Prevailing Technologies Augmented Reality Software with Hardware for E-Entertainment and E-Learning Purposes: A Survey.
Geonhee ChoiWanwan LiPublished in: ICETT (2023)
Keyphrases
- augmented reality
- e learning
- computer systems
- user interface
- virtual objects
- human computer interaction
- mixed reality
- virtual reality
- multi user
- real time
- multimedia
- head mounted
- real environment
- promising experimental results demonstrate
- computer generated images
- learning process
- learning resources
- learning experience
- learning activities
- learning environment
- molecular structures
- higher education
- learning objects
- live video
- standard pc
- distance learning
- video games
- real scenes
- camera tracking
- fiducial markers
- image processing