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Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction.

Koichi EgawaHiroaki TakaiMichiya YamamotoTakashi Nagamatsu
Published in: ITS (2013)
Keyphrases
  • eye tracking
  • multi user
  • human computer interaction
  • detection method
  • multi touch
  • real time
  • viewpoint
  • eye movements
  • three dimensional
  • augmented reality
  • gaze estimation
  • tangible user interfaces