Using a tangible interactive tabletop to learn at school: empirical studies in the wild.
Sébastien KubickiDenis PascoCharlotte HoareauIngrid ArnaudPublished in: IHM (2016)
Keyphrases
- empirical studies
- tangible user interface
- virtual reality
- multi touch
- tangible user interfaces
- empirical analysis
- real world data sets
- interaction design
- interactive learning
- experimental design
- systematic review
- augmented reality
- computer graphics
- neural network
- learning companion
- decision trees
- high school
- elementary school
- theoretical analysis
- virtual environment
- user interaction
- text classification