Towards a formative instrument to evaluate user experience in virtual reality serious games.
Emilio G. OrmeñoClaudio AlessioSergio F. OchoaCésar A. CollazosPublished in: REHAB (2019)
Keyphrases
- user experience
- serious games
- virtual reality
- virtual environment
- user behavior
- virtual world
- computer graphics
- user interaction
- game play
- user interface
- end users
- virtual training
- augmented reality
- user engagement
- video games
- photorealistic
- social skills
- virtual reality technology
- virtual humans
- visual data mining
- collaborative virtual environments
- three dimensional
- multi sensory
- virtual museum
- educational games
- design principles