The impact of using video games and/or virtual environments in pre-service elementary teacher science education.
Janice L. AndersonPublished in: ICLS (2010)
Keyphrases
- pre service
- virtual environment
- video games
- science education
- serious games
- science teachers
- middle school
- teacher education
- pre service teachers
- science learning
- virtual world
- game play
- learning experience
- game design
- computer games
- teacher training
- educational games
- authoring tool
- game based learning
- learning processes
- learning strategies
- learning tools
- professional development
- virtual characters
- high school
- virtual learning environments
- game development
- critical thinking
- computer assisted
- problem based learning
- synthetic characters