Authentic volumetric avatars from a phone scan.
Chen CaoTomas SimonJin Kyu KimGabe SchwartzMichael ZollhöferShunsuke SaitoStephen LombardiShih-En WeiDanielle BelkoShoou-I YuYaser SheikhJason M. SaragihPublished in: ACM Trans. Graph. (2022)
Keyphrases
- virtual environment
- virtual world
- learning experience
- three dimensional
- multi user
- virtual reality
- mobile phone
- learning environment
- scan data
- learning activities
- machine learning
- open ended
- virtual characters
- volumetric data
- range scans
- multi view stereo reconstruction
- language model
- computer graphics
- mobile devices
- surface representation
- constructivist learning environments