Attention enhancement system for college students with brain biofeedback signals based on virtual reality.
Marwan Kadhim Mohammed Al-shammariTianhan GaoRana Kadhim MohammedSong ZhouPublished in: Multim. Tools Appl. (2022)
Keyphrases
- virtual reality
- college students
- electrical activity
- virtual environment
- high school
- attitudes toward
- brain activity
- computer assisted language learning
- heart rate
- augmented reality
- eeg signals
- computer animation
- learning strategies
- computer graphics
- united states
- three dimensional
- virtual world
- thinking skills
- virtual humans
- computer networking
- virtual museum
- photorealistic
- multi sensory
- virtual reality technology
- sensory inputs
- intrinsic motivation
- interactive virtual
- image processing
- eeg data
- community college
- virtual space
- signal processing
- tangible user interface
- collaborative virtual environments
- learning community
- digital libraries
- interpersonal communication
- real time