Automatic generation of narrative content for digital games.
Maria Fernanda CaropresoDiana InkpenShahzad KhanFazel KeshtkarPublished in: NLPKE (2009)
Keyphrases
- digital games
- educational contexts
- educational tool
- learning environment
- game based learning
- educational games
- multimedia
- multimedia content
- computer games
- digital game based learning
- databases
- secondary school
- user experience
- virtual world
- virtual environment
- collaborative learning
- case study
- learning algorithm
- learning tools
- serious games
- data model
- learning process
- narrative structure
- e learning