Factors affecting students' decision to choose a traditional or role-play simulation based course format.
Linda MusaitifBarbara CoxDeana PorterfieldMike McGirrCharmaine PhippsRyan SaundersPublished in: CGAMES (2012)
Keyphrases
- factors affecting
- role play
- collaborative learning
- project management
- virtual environment
- factors influencing
- key factors
- perceived usefulness
- decision making
- decision makers
- learning experience
- conflict resolution
- games based learning
- university students
- digital games
- learning activities
- learning process
- social networks
- student learning
- computer games
- undergraduate students
- learning outcomes
- multimedia
- metadata
- computer self efficacy
- databases