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Digging Deeper into Platform Game Level Design: Session Size and Sequential Features.
Noor Shaker
Georgios N. Yannakakis
Julian Togelius
Published in:
EvoApplications (2012)
Keyphrases
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case study
co occurrence
feature extraction
distributed architecture
real time
user interface
false positives
computer aided
simulation environment
neural network
design process
design principles
engineering design
rapid prototyping