Hyper-Connected Youth: : The standpoint of families facing their children's virtual interaction.
Jesús RuedasSara Serrate GonzálezJosé Manuel MuñozPublished in: TEEM (2020)
Keyphrases
- virtual characters
- input device
- virtual environment
- augmented reality
- user interaction
- virtual objects
- young children
- human computer interaction
- pilot study
- human interaction
- virtual world
- school children
- nonverbal communication
- interface design
- children learn
- neural network
- computer games
- educational software
- cognitive abilities
- face to face interactions