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Implementing microlearning and gamification techniques in teaching software project management concepts.

Dan-Mircea Suciu
Published in: EASEAI@ESEC/SIGSOFT FSE (2022)
Keyphrases
  • software project management
  • learning environment
  • project management
  • software projects
  • online learning
  • user experience
  • real world
  • machine learning
  • higher education
  • game design
  • computer programming