Game accessibility course design modules in higher education.
Thomas WestinPublished in: Frontiers Comput. Sci. (2024)
Keyphrases
- higher education
- hybrid learning
- learning technologies
- online learning
- knowledge practices
- e learning
- design process
- mobile learning
- distance learning
- educational contexts
- learning in higher education
- case study
- blended learning
- open educational resources
- machine learning
- open university
- tertiary education
- technology enhanced
- hong kong
- conceptual framework
- computer games
- learning activities
- learning algorithm