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Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries.
Beibei Wang
Nicolas Holzschuch
Published in:
IEEE Trans. Vis. Comput. Graph. (2018)
Keyphrases
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real time
multimedia
high fidelity
high quality
computer graphics
object boundaries
digital media
image based rendering
graphics hardware
single image
virtual reality
light field
ray tracing
image generation
global illumination
ray casting