Location-based augmented reality game to engage students in discovering institutional landmarks.
Juan Garay-CortesAlvaro Uribe-QuevedoPublished in: IISA (2016)
Keyphrases
- augmented reality
- learning games
- higher education
- game based learning
- learning platform
- face to face collaborative learning
- learning experience
- mixed reality
- distance learning
- learning environment
- virtual reality
- human computer interaction
- mobile learning
- virtual objects
- multi user
- learning process
- video games
- student learning
- educational games
- live video
- game play
- remote collaboration
- game design
- learning activities
- collaborative learning
- digital games
- e learning
- virtual world
- real environment
- head mounted display
- user interface
- learning styles
- learning outcomes
- real scenes
- molecular structures
- computer supported collaborative learning
- three dimensional