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SAR simulation for large scenes by ray tracing technique based on GPU.

Tingting LiuKaizhi WangXingzhao Liu
Published in: IGARSS (2013)
Keyphrases
  • ray tracing
  • image synthesis
  • implicit surfaces
  • graphics hardware
  • photorealistic
  • real time
  • parallel processing
  • texture mapping
  • high quality
  • object recognition
  • computationally intensive