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Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307].

Paris Mavromoustakos BlomStefan MethorstSander BakkesPieter Spronck
Published in: Entertain. Comput. (2020)
Keyphrases
  • facial expression analysis
  • facial expressions
  • facial expression recognition
  • emotion recognition
  • human computer interaction
  • data fusion