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Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307].
Paris Mavromoustakos Blom
Stefan Methorst
Sander Bakkes
Pieter Spronck
Published in:
Entertain. Comput. (2020)
Keyphrases
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facial expression analysis
facial expressions
facial expression recognition
emotion recognition
human computer interaction
data fusion