Watching is the new reading: Comparing the outcomes of popular books, TV shows, and video games.
Lindsey C. MaxwellAlec C. TefertillerPublished in: First Monday (2019)
Keyphrases
- video games
- tv shows
- video clips
- closed captions
- human interactions
- learning experience
- game play
- game playing
- video database
- game design
- educational games
- computer games
- human interaction
- commercial games
- serious games
- game development
- learning tools
- topic segmentation
- mathematics learning
- video data
- learning process
- daily life
- video retrieval
- tv programs
- game players