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Cultural Heritage Design Element Labeling System With Gamification.

Jieun LeeJi Hyun YiSeungjun Kim
Published in: IEEE Access (2020)
Keyphrases
  • cultural heritage
  • digital libraries
  • user experience
  • multimedia
  • case study
  • image segmentation
  • design process
  • virtual museum
  • active learning
  • digital objects
  • knowledge society
  • web based technologies