The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component.
Diego NavarroValeria GarroVeronica SundstedtPublished in: VISIGRAPP (Revised Selected Papers) (2022)
Keyphrases
- virtual reality
- virtual environment
- game players
- computer graphics
- game play
- virtual humans
- computer animation
- boolean games
- virtual museum
- virtual reality technology
- video games
- three dimensional
- augmented reality
- photorealistic
- two player games
- virtual world
- tangible user interface
- repeated games
- virtual training
- imperfect information
- online game
- evaluation function
- multi sensory
- game theory