Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming.
Daniel L. KingDean KaptsisPaul H. DelfabbroMichael GradisarPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- online game
- online gaming
- educational games
- computer games
- virtual communities
- internet users
- network centrality
- game based learning
- game play
- game playing
- video games
- continuance intention
- online communities
- serious games
- information management
- learning activities
- imperfect information
- data management
- learning algorithm