Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces.
Daniela KukaChristopher LindingerHorst HörtnerFlorian BergerDoris ZachhuberPublished in: SIGGRAPH Posters (2007)
Keyphrases
- significant improvement
- human computer interaction
- machine learning methods
- neural network
- computational cost
- signal processing
- qualitative and quantitative
- data mining
- computer vision
- support vector machine
- data mining techniques
- empirical studies
- benchmark datasets
- virtual reality
- computationally expensive
- statistical methods