Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games.
Mirko SuznjevicJose SaldanaMaja MatijasevicJulián Fernández-NavajasJosé Ruíz-MasPublished in: Int. J. Comput. Games Technol. (2014)
Keyphrases
- computer games
- educational games
- online game
- game play
- serious games
- imperfect information
- game development
- flow control
- client server
- video games
- end to end
- web server
- game design
- tcp ip
- parallel computing
- game based learning
- real time
- massively parallel
- game theoretic
- game theory
- database
- game playing
- nash equilibria
- virtual environment
- high speed
- coalitional games
- role playing game