Developing Strategies for Improving Planning and Scheduling of Actions in RTS Games.
Augusto A. B. BranquinhoCarlos R. LopesThiago F. NavesPublished in: ICTAI (2011)
Keyphrases
- repeated games
- stochastic domains
- plan recognition
- action selection
- macro actions
- decision theoretic
- concurrent execution
- incomplete information
- scheduling problem
- scheduling algorithm
- partially observable
- external events
- planning problems
- action sets
- mixed strategy
- classical planning
- world model
- action sequences
- stochastic games
- video games
- optimal strategy
- planning graph
- intelligent behavior
- state space
- test beds
- response time
- temporally extended
- learning agents
- reasoning about actions
- nash equilibria
- initial state
- ai planning
- parallel machines
- human actions
- planning domains
- two player games
- game theory
- concurrent actions
- situation calculus
- resource allocation
- game play
- game theoretic
- game design