Adaptive virtual environments for neuropsychological assessment in serious games.
Thomas D. ParsonsJames L. ReineboldPublished in: IEEE Trans. Consumer Electron. (2012)
Keyphrases
- serious games
- virtual environment
- virtual reality
- virtual characters
- virtual world
- game engine
- multi user
- game play
- game design
- computer graphics
- educational games
- video games
- learning processes
- game development
- virtual objects
- design principles
- virtual training
- digital games
- communication skills
- intelligent tutoring
- synthetic characters
- natural interaction
- multi agent systems
- interaction model
- collision detection
- game based learning
- data model