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How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students.
Harris Hyun-soo Kim
Sun Joo (Grace) Ahn
Published in:
Cyberpsychology Behav. Soc. Netw. (2016)
Keyphrases
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online video
game play
learning experience
e learning
case study
learning environment
distance learning
video games
student learning
serious games
artificial intelligence
expert systems
learning process
software engineering
higher education