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Curve skeleton skinning for human and creature characters.

Xiaosong YangArun SomasekharanJian J. Zhang
Published in: Comput. Animat. Virtual Worlds (2006)
Keyphrases
  • human subjects
  • human users
  • human interaction
  • human behavior
  • computer vision
  • information systems
  • denoising
  • human experts
  • motion analysis
  • human beings
  • generation process
  • scene images
  • subsumption architecture