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Curve skeleton skinning for human and creature characters.
Xiaosong Yang
Arun Somasekharan
Jian J. Zhang
Published in:
Comput. Animat. Virtual Worlds (2006)
Keyphrases
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human subjects
human users
human interaction
human behavior
computer vision
information systems
denoising
human experts
motion analysis
human beings
generation process
scene images
subsumption architecture