Towards Personalized Game-Based Learning in Anti-Phishing Education.
René RöpkeUlrik SchroederVincent DruryUlrike MeyerPublished in: ICALT (2020)
Keyphrases
- anti phishing
- game based learning
- network security
- learning platform
- learning environment
- e learning
- game design
- educational games
- hong kong
- digital game based learning
- learning process
- mobile learning
- learning outcomes
- game based learning environment
- digital games
- video games
- virtual world
- serious games
- technology enhanced learning
- learning processes
- game play
- online game
- games based learning
- game playing
- case study
- online learning
- language learning
- learning algorithm