Enhancing adolescent reasoning skills through a video game program.
Carlos Merino-CamposHéctor del CastilloIsabel Pascual-GómezPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- video games
- learning experience
- helping students
- educational games
- game play
- reasoning process
- computer games
- game design
- knowledge base
- game playing
- serious games
- computer programs
- learning tools
- training program
- online learning
- communication skills
- middle school
- game development
- learning objectives
- cognitive abilities
- knowledge acquired
- commercial games
- high school students
- knowledge representation
- learning process