On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.
Inger EkmanPublished in: FDG (2013)
Keyphrases
- mixed reality
- intelligent environments
- learning games
- game theory
- game play
- pure nash equilibria
- games played
- boolean games
- augmented reality
- repeated games
- online game
- game players
- board game
- virtual world
- computer generated imagery
- video games
- imperfect information
- digital museum
- distance learning
- computer games
- nash equilibrium
- nash equilibria
- game playing
- human players
- ambient intelligence
- image processing
- smart home
- educational games
- virtual environment
- context aware
- virtual humans
- human interaction
- game design
- serious games
- daily life
- user experience
- weighted voting games
- intelligent systems
- multi agent systems
- learning algorithm