A crowd simulation for the flow of students in school building of Kansai university.
Raito MatsuzakiYoshiko HanadaNoriaki MuranakaPublished in: SCIS&ISIS (2014)
Keyphrases
- applied sciences
- crowd simulation
- high school
- e learning
- teacher training
- secondary school
- elementary school
- school teachers
- science education
- public schools
- teaching methods
- distance learning
- student learning
- learning experience
- learning environment
- learning process
- learning outcomes
- virtual characters
- higher education
- hong kong
- collaborative learning
- intelligent tutoring systems
- learning processes
- learning styles
- learning activities
- tutoring system
- information flow
- mobile learning
- computer science