A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach.
Diego IquiraBriseida SoteloOlha SharhorodskaPublished in: HCI (35) (2019)
Keyphrases
- virtual reality
- virtual laboratory
- virtual reality technology
- mobile learning
- virtual environment
- virtual laboratories
- mobile technologies
- computer graphics
- mobile phone
- virtual world
- three dimensional
- mobile devices
- computer animation
- augmented reality
- computer science
- e learning
- interactive virtual
- mobile games
- virtual humans
- virtual training
- virtual museum
- information and communication technologies
- collaborative virtual environments
- data mining
- force feedback
- computer vision
- photorealistic
- multi user
- learning tools
- higher education
- context aware
- data representation
- visual data mining
- distance learning
- learning experience
- computer interface
- multimedia
- image processing
- tangible user interface