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ARMA(1, 1) modeling of Quake4 Server to client game traffic.
Antonio L. Cricenti
Philip Branch
Published in:
NETGAMES (2007)
Keyphrases
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client server
ip address
central server
ip addresses
real time
database
network traffic
game theory
computer games
flow control
client server databases
client server architecture
imperfect information
game theoretic
game playing
nash equilibrium
video games
neural network