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LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends.

Zgjim MemetiFlorian BrühlmannSebastian A. C. Perrig
Published in: CHI PLAY (2022)
Keyphrases
  • online gaming
  • online game
  • medium size
  • information systems
  • e learning
  • video sequences