Producing pre-render/in-game shared character asset.
Shinichiro HaraHuy DinhPublished in: SIGGRAPH ASIA Courses (2009)
Keyphrases
- computer games
- game theory
- game theoretic
- nash equilibrium
- game play
- game playing
- high quality
- video games
- educational games
- minority game
- imperfect information
- nash equilibria
- game design
- optimal strategy
- license plate
- digital games
- chain code
- virtual world
- learning games
- board game
- perfect information
- scene images
- pursuit evasion
- genetic algorithm