Explainable PCGML via Game Design Patterns.
Matthew GuzdialJoshua RenoJonathan ChenGillian SmithMark RiedlPublished in: AIIDE Workshops (2018)
Keyphrases
- design patterns
- learning games
- software engineering
- object oriented
- object oriented software
- design principles
- software architecture
- educational games
- usage scenarios
- software design
- game theory
- computer games
- game theoretic
- pattern languages
- video games
- specific problems
- database driven
- design requirements
- metamodel
- ontology driven
- game playing
- nash equilibrium
- augmented reality
- virtual world
- game design
- learning objects
- game play
- real world
- digital games
- web applications
- knowledge management
- web services
- information systems
- machine learning