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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm.
Aurel Gruber
Marco Fratarcangeli
Gaspard Zoss
Roman Cattaneo
Thabo Beeler
Markus H. Gross
Derek Bradley
Published in:
Comput. Graph. Forum (2020)
Keyphrases
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three dimensional
face recognition
virtual reality
human faces
computer graphics
data visualization
database
data sets
metadata
user interface
digital objects
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