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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm.

Aurel GruberMarco FratarcangeliGaspard ZossRoman CattaneoThabo BeelerMarkus H. GrossDerek Bradley
Published in: Comput. Graph. Forum (2020)
Keyphrases
  • three dimensional
  • face recognition
  • virtual reality
  • human faces
  • computer graphics
  • data visualization
  • database
  • data sets
  • metadata
  • user interface
  • digital objects
  • set top box