Changing Drinking Behavior and Beverage Consumption Using Augmented Reality.
Eiji SuzukiTakuji NarumiSho SakuraiTomohiro TanikawaMichitaka HirosePublished in: HCI (4) (2015)
Keyphrases
- augmented reality
- virtual objects
- mixed reality
- human computer interaction
- virtual reality
- markerless
- promising experimental results demonstrate
- camera tracking
- multi user
- real environment
- head mounted display
- virtual environment
- live video
- expert systems
- molecular structures
- real scenes
- mobile augmented reality
- real time
- real objects
- learning games
- computer animation
- computer generated imagery