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Testing methods for mobile game development a case study on user feedback in different development phases.
Elina Annanperä
Jani Yli-Kantola
Tanja Sauvola
Samuli Heinonen
Erkki Siira
Published in:
SeGAH (2018)
Keyphrases
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user feedback
game development
case study
user interaction
digital libraries
mobile devices
learning process
software engineering
educational games