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Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision.
Koji Nakamaru
Yoshio Ohno
Published in:
IEEE Trans. Vis. Comput. Graph. (1997)
Keyphrases
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ray tracing
implicit surfaces
image synthesis
photorealistic
texture mapping
computer graphics
computationally intensive
image processing
object recognition
memory efficient
real time
virtual world
image acquisition