An authoring platform for developing smart apps which elevate cultural heritage experiences: A system dynamics approach in gamification.
Konstantinos I. KotsopoulosPelagia ChourdakiDimitrios TsolisRallis AntoniadisGeorge PavlidisNikitas A. AssimakopoulosPublished in: J. Ambient Intell. Humaniz. Comput. (2024)
Keyphrases
- cultural heritage
- web based technologies
- digital libraries
- mobile applications
- multimedia
- virtual museum
- digital archives
- user experience
- digital objects
- web environment
- knowledge society
- authoring tool
- cidoc crm
- immersive environments
- serious games
- case study
- digital collections
- real time
- learning objects
- metadata schemas
- e learning
- heterogeneous collections